바이오하자드 7 레지던트 이블 박스아트

바이오하자드 7 레지던트 이블 (Resident Evil 7: Biohazard - Steelbook Edition)

Microsoft Windows · AYN Thor Max · GameHub · 성능 등급 훌륭함

emulog 설정 해석

구성AYN Thor Max + GameHub
에뮬레이터 빌드6.0.9_Overseas
기재된 설정 항목26개 (기본값과 다르게 바꾼 항목 14개)
성능 등급훌륭함

기본값에서 조정된 항목: 에뮬레이터 버전, 환경 변수, 호환성 레이어, 번역 파라미터, DInput 라이브러리, GPU 드라이버.

등급 판단 근거

이 게임에 등급이 기재된 보고 1건 가운데 이 조합보다 높은 등급은 0건(0%), 같은 등급은 0건입니다. 작성자 코멘트 원문은 4,991자입니다.

세팅값

항목설정값
에뮬레이터 버전6.0.9_Overseas
GameHub Lite 사용꺼짐
환경 변수WINESYNC 1 (enabled) DXVK_LOG_LEVEL_ warn VKD3D_DEBUG none VKD3D_FEATURE_LEVEL irrelevant, not using DX12 VKD3D_SHADER_MODEL irrelevant, not using DX12 ZINK_DESCRIPTORS lazy ZINK_DEBUG compact MESA_VK_WSI_PRESENT_MODE mailbox TU_DEBUG sysmem MESA_SHADER_CACHE_DISABLE false MESA_SHADER_MAX_SIZE 512 get_githread true PULSE_LATENCY_MSEC 45
게임 해상도1280 x 720
그래픽 향상 플러그인 비활성화꺼짐
호환성 레이어proton11.0-arm64x
번역 파라미터Other/Custom
DInput 라이브러리Prefer Native
오디오/비디오 디코딩 건너뛰기꺼짐
GPU 드라이버turnip_v26.1.0_b4
서피스 포맷RGBA8
오디오 드라이버Pulse
VKD3D 버전vkd3d-2.12 (irrelevant, not using DX12)
CPU 번역기FEX_20250910
DXVK 버전dxvk-v2.7.1-1-async
CPU 코어 제한7 Core
VRam 제한No Limit
DX 래퍼DXVK
클라우드 저장 데이터 자동 동기화켜짐
오프라인 모드꺼짐
Steam Input꺼짐
구성 요소mono-10.4.1.
게임 크기28.88
게임 버전dx11_pre-rt
평균 FPS60
게임 소스Steam

작성자 코멘트(인용)

아래 코멘트는 EmuReady 사용자가 작성한 원문이며, emulog 은 한국어 번역과 위 해석만 추가했습니다.

I have spend many hours setting this game up, so I wanted to share my setup if anyone else was wondering. Following the setup you can get: - The game to run at a stable 60fps (with occasional drops) - Official steam version with DX11 (otherwise you would need to get the pirated older build of the game, as the DX12 live version on Steam works poorly) - 720p resolution (with up-scaling to a higher res) - Medium to high settings - Temps around 70-75c - Cloud saves working (optional) - Gyro aim when ADS - Can be added to the homepage of Cacoon (will explain later, regular Gamehub games can't be added using the steamapp id method) That being said, let's begin. To get started, first download Gamehub, if not done already. Important: you need to use Gamehub and NOT Gamehub lite. I've tried so many different combinations of settings in Gamehub lite and Gamenative - both of those barely got up to 15/20 fps. After you have Gamehub installed, just download Resident Evil 7 and boot it up. You must complete the initial boot up process for the launcher to install all necessary dependencies, otherwise the game won't boot due to the next step we will do. When you boot it up, you will most likely notice very poor performance, that is because the game is running on DX12, which isn't optimized for arm devices, DX11 works much better. The next step is to acquire the dx11_non-rt build of the game. This can be done on Steam desktop version. You need a pc for this step. On your pc, locate Resident Evil 7 in your library > Click "Properties" > Game versions and betas > and select "dx11_non-rt". This will download the old version of the game. Wait for the above mentioned version to download, meanwhile you can create a new folder on your Thor (must be done on device) and name it whatever you want, for example "Pc games". After doing so, connect your Thor to the PC and enable file transfer. Then, you will need to go to Steam again, locate Resident Evil 7 in your library > Click "Properties" > Installed files and "Browse...". Here, you will need to copy the entire folder to the aforementioned "Pc games" folder on your Thor. Now, when the file transfer is complete, open your Gamehub app, find Resident Evil 7 and open the "PC Engine" settings. Go to container and click "Enter virtual desktop". After you do so, locate the "Pc games" folder from earlier and paste the contents of the desktop version into the game folder for the game. On my device, It's located in the "X: storage drive, but it might be different for you. When asked if you want to overwrite, make sure to click "Yes to all". Exit the container and boot up the game. It will probably still run poorly and will need some tweaks. Exit the game and go back to the "Pc Engine" settings. For the environmental variables, enter the below settings: Environmental variables: WINESYNC 1 (enabled) DXVK_LOG_LEVEL_ warn VKD3D_DEBUG none VKD3D_FEATURE_LEVEL irrelevant, not using DX12 VKD3D_SHADER_MODEL irrelevant, not using DX12 ZINK_DESCRIPTORS lazy ZINK_DEBUG compact MESA_VK_WSI_PRESENT_MODE mailbox TU_DEBUG sysmem MESA_SHADER_CACHE_DISABLE false MESA_SHADER_MAX_SIZE 512 get_githread true PULSE_LATENCY_MSEC 45 Game resolution: 1280x720 GPU driver: turnip_v26.1.0_b4 DXVK version: dxvk-v2.7.1-1-async VKD3D version: vkd3d-2.12 (irrelevant, not using DX12) VRAM limit: Unlimited Compatibility later: proton11.0-arm64x Translations Params (important): Only enable these ones! TSOEnables: yes TSOEnables: yes X87REDUCE Prec: yes Multiblock: yes MaxInst: 5000 SmallTSCScale: yes VolatileMetadata: yes MonoHacks: yes SMCChecks: mtrack Dinput library: Prefer Native Audio driver: Pulse CPU translator: FEX_20250910 CPU core limit (test this, if it works for you or not): Unlimited or 7 Steam client version: steam_client_0403 Auto sync cloud saves: On Components: Install: "mono-10.4.1." That's it for the emulation configuration! Now, for in-game settings: Resolution: 720p Refresh rate 60hz Display mode: Fullscreen FOV: (lower is better for perfomance, and it's a small screen anyways: 70 Frame rate: 60 V-sync: Off (important) Render method: Normal Resolution scaling: 0.8 or 1.0 Texture quality: High or medium Texture filtering: High Mesh quality: High Anti aliasing: fxaa+taa Motion blur: On (can turn it off if you want, but it helps with masking the frame drops that happen) Effect rendering: High Depth of field: On Shadow quality: Low Dynamic shadows: Off Shadow cache: On Ambient occlusion: Off Lens flare: On Volumetric lighting: Off Reflections: Off Subsurface scattering: Off Chromatic aberration: On Color space: BT.709 Game settings done! Almost done now, next step is the ingame menu Gamenative settings. To enable the menu, swipe from the right side of the screen. Enable: Gpu pass-through, FPS LIMIT 60, HDR (level 1), Super resolution (Sharpness 80%). Make sure to also use Clustertune with medium underclock.

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